using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using GameFramework.DataTable;

namespace LS.DataTable
{
    public interface ISceneData : IDataRow
    {
        string AssetName { get; }
        /// <summary>
        /// 获取背景音乐编号。
        /// </summary>
        public int BackgroundMusicId { get; }
    }
}
